Soft Toe Feats

Feat Name Effect Prerequisite/note
Combat Reflexes Can take 1 + DEX bonus attacks of opportunity in a round none
Dodge +1 to AC against one chosen foe none
—Mobility +4 to AC against attacks of opportunity Must have Dodge
—Spring Attack Can move before and after attack Must have Mobility and a BAB of +6 or higher
Evasion No damage on saves that allow for 1/2 damage on a successful save WIS 14 or higher required
—Master Evader No damage on a successful save and 1/2 damage on failed save Must have Evasion
Opportunist once per round an attack of opportunity can be made against opponent struck by an ally DEX 17 required
—Crippling Strike An opponent damaged by a sneak attack takes 1 point STR damage Must have Opportunist and Sneak Attack
—Death Strike If studying an opponent unseen for three rounds a death attack can be made Must have Crippling Strike; save against Death Strike is a fortitude save equal to 10 plus INT bonus
Point Blank Shot +1 to hit if fired at target within 30’ none
—Far Shot Range increment increased by %50 Must have Point Blank Shot
—Precise Shot No -4 penalty for shooting into combat Must have Point Blank Shot
—Rapid Shot One extra ranged attack per round Must have Point Blank Shot / not for crossbows
—Shot on the Run Move before and after ranged attack Must have Precise Shot and BAB of +6 or higher
—Expert Shot Ignore cover and concealment penalties to shot Must have Precise Shot and BAB of +9
Sneak Attack 1d6 extra damage on damage rolls against enemies with combat disadvantage none
—Sneak Attack Mastery extra 1d6 on sneak attack rolls Cost 4 LP the first time, 5 the second, etc; Must have Sneak Attack
Speed +1 space to movement DEX of 15 or higher required
Uncanny Dodge Always keeps DEX bonus to AC unless immobilized DEX 14 required
—Master Dodger Cannot be flanked Must have Uncanny Dodge

Soft Toe Feats

After the Fall jbt2i