Skills

Social Athletics Scholarly Mental Manual Dex
Bluff Climb Arcana Concentration Stealth
Sense Motive Jump Religion Perform Manipulate Device
Diplomacy Swim Heal Craft Tumble
Gather Information Run Nature/Survival Search Escape
Intimidate Ride Lore/History Perceive Sleight of Hand

-All the social skills use charisma as an ability to enhance the performance.

-All the athletic skills use strength.

-All the scholarly skills use intelligence.

-All the mental skills use wisdom.

-All the manual dexterity skills use dexterity.

-For the run skill, dexterity or con can be substituted.

-For the sense motive skill, wisdom can be substituted.

Skills

After the Fall jbt2i