Martial Feats

Feat Name Effect Prerequisite/note
Accurate Strike Can take up to a 5 point penalty to damage roll to add the equivalent to the attack roll none
Combat Reflexes Can take 1 + DEX bonus attacks of opportunity in a round none
Long Endurance +4 to checks related to endurance CON of 13 or higher
—Die Hard May stay conscious when reaching negative HP Must have Long Endurance
Mounted Combat No -4 penalty for attacking melee from mount 4 ranks or higher in ride
—Mounted Archery No -4 penalty for attacking ranged from mount Must have Mounted Combat
—Ride by Attack Can move before and after attack Must have Mounted Combat and 8 ranks or higher in ride
—Spirited Charge Double damage with mounted charge Must have Ride by Attack
—Trample Target cannot avoid mounted overrun Must have Spirited Charge
Point Blank Shot +1 to hit if fired at target within 30’ none
—Far Shot Range increment increased by %50 Must have Point Blank Shot
—Precise Shot No -4 penalty for shooting into combat Must have Point Blank Shot
—Rapid Shot One extra ranged attack per round Must have Point Blank Shot / not for crossbows
—Shot on the Run Move before and after ranged attack Must have Precise Shot and BAB of +6 or higher
—Expert Shot Ignore cover and concealment penalties to shot Must have Precise Shot and BAB of +9
Power Attack Trade up to 5 points on attack roll for equivalent bonus to damage none
—Cleave Make immediate melee attack against another adjacent opponent after a kill Must have Power Attack
Powerful Charge +1 to damage on charge; can push opponent back 1 space on hit none
—Bull Charger No attack of opportunity for overrun/bull rush; +4 to attempt Must have Powerful Charge
Sunder Master +4 to Sunder attempt;no attack of opportunity for sunder attempt +6 or higher BAB
Two-Weapon Fighting Reduce penalties to fighting with two weapons by two DEX 15 required
—Two Weapon Defense +1 to AC when using two weapons Must have Two-Weapon Fighting
Unarmed Combat Can make deadly attacks unarmed as a light or heavy weapon for 1d4 damage none
—Grapple Master No attacks of opportunity for grapple and +4 to attempt Must have Unarmed Combat
Weapon Focus +1 to hit with chosen weapon none
—Weapon Specialization +2 to damage with chosen weapon Must have Weapon Focus and a BAB of +4 or higher
—Weapon Mastery An additional +1 to hit and +1 to damage with chosen weapon Must have Weapon Specialization for the same weapon and a BAB of +8 or higher

Martial Feats

After the Fall jbt2i