Leader Feats

Feat Name Effect Prerequisite/note
Cast Spells in Armor Penalty for casting spells in armor is diminished by %50 none
Charmer Ability to learn Enchantment spells Sleep, mind blank, slow, and curse are restricted
Combat Casting No attacks of opportunity for casting spells in combat none
Counter Mind affecting Spells +2 to allies and self against certain spells Must have Charmer
Draw-Fire Can invoke Draw-Fire ability for one mana per round -2 to attacks not targeting leader
Inspiring Presence One round/encounter self and allies get +2 to hit none
—Commanding Presence +2 on all skills in the social skills set Must have Inspiring Presence
Inspiring Strike CHR bonus added to attack roll none
—Inspiring Blow CHR bonus added to damage roll Must have Inspiring Strike
Mounted Combat No -4 penalty for attacking melee from mount none
—Mounted Archery No -4 penalty for attacking ranged from mount Must have Mounted Combat
—Ride by Attack Can move before and after attack Must have Mounted Combat
—Spirited Charge Double damage with mounted charge Must have Ride by Attack
—Trample Target cannot avoid mounted overrun Must have Spirited Charge
Untouchable Leader CHR bonus added to saving throws none
—Improved Untouchable Leader CHR bonus to AC Must have Untouchable Leader

Leader Feats

After the Fall jbt2i