September 30th, 2010
Not even going to get into the software problems opentable decided to spring up. Back to the disco of game table.
The party thought about attacking the great Garret Archivald. Well they felt it was a little early for a TPK so decided instead to check with their local adventuring guild in Foxholm about the possibility for any adventurers. What luck! An adventure was available. One that would pit the party against the Band of Brave Adventuring Guild. The Blue Hearts Adventuring Guild’s name is on the line for this one. The Notters are their only hope. Spoils go to the first one to find the Riddle Orb for the merchant Draginold Tersai. Said orb lies guarded in a Nissian vault. A list of equipment was made: horses, rations, 10 foot pole, rope, grapple, bags and a crowbar. Conveniently not on the list: bludgeoning weapons and a way to translate the Nissian language.
First problem is getting past the xenophobic tribe of Bone Chewers that guard the entrance to the valley wherein lies the Nissian structure. Not a problem; just sneak on in. But luck ran dry for the part ran into a sentry who managed to give a cry for help before Otmar’s silver hammer came down upon his head. One barbarian sentry is not a problem, but what happens when four come to see why their comrade was making noises? Mard’s life on the line, he came to a rather charming solution and befriended the highest ranking barbarian present. Though such friendships are sure not to last, the party departed the company of 4 laughing barbarians and 1 unconscious one. Mard was also kind enough to give them warning of the imminent arrival of unfriendly outsiders. The mouth of the valley shall be heavily guarded against any incursions by Bands of Braves!
After a days travel they came to a rock. Under the rock was a demon. Of course the polite thing to do is to free it, right? Upon gaining his freedom and finding his heroes somewhat quiet, the demon left them a rubied ring and took flight. Nice fellow for sure. And no Quain, it is not a ring of three wishes. Jeesh.
Soon the Nissian structure was found. Peering in they saw skeletons who saw them and they decided that the discussion would best be continued by bloodshed. Oh drat, there seemed a lack of weapons capable of bashing the bones of skeletons. Bolts flew though them and swords left weak slashes that seemed not to hinder their grinning foes. Luckily Otmar’s hammer and Quain’s staff of sharing came in handy.
Upon dodging around some dart traps they entered a room with an ugly statue. The statue has Nissian scrawl around it creating a dilemma as no one understood the language of Nis. Oh wait Alexander remembered he took a semester of it back in junior college. And the humble GM remembered he had to wake up at 7am and thus the game ended for the day. Stay tuned next week for the next episode of Dragon Ball Z!!